package tu.games.crystalmania;

import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.app.Activity;

public class GameActivity extends Activity {
	private GLSurfaceView			mSurface;
	
	
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        mSurface = new GLSurfaceView(this);
    }
}
